Andrew Booth 3D
  • Home
  • About me
  • Still Life Project
  • Twitter
  • Linkedin
  • Archived Blog

Importing Room into UE4

7/18/2018

0 Comments

 
The next stage of the project is to import the level into Unreal Engine 4 (UE4) , to do this; in Maya to export the assets as FBX files; then import into UE4. The door is then imported separately as an asset with animation.
Picture
Picture
Picture
The biggest problem at this stage was the auto collusion that was enabled. This caused to the start player being spawned outside the room and fall in the void. To correct this; the auto collusion is deleted and then box collusion meshes was added in the asset editor on a initial temporary basis. As soon as this was done the level could be played in the editor; this time the player being spawned into the level.
0 Comments

Texel Density

7/7/2018

0 Comments

 
During my past experiences I noticed my resolution never was uniformly correct but I never knew so I did my research and  came across this You Tube video "What is Texel Density and How to master it" from the user Malcolm341. Malcom talks about how he works in the Games industry and that it is expected to work by a specified uniformed texel density of 400; this means all of his assets including environmental pieces  have  to be at that set density equally. (Malcolm341, "What is Texel Density and How to Master it", 2018)
Picture
Fig1, Malcolm341, "What is Texel Density and How to Master it", 2018
Picture
After watching this video; I experimented with Malcolm341's technique. I started using checkerboard reference plane at texel density and then UV mapped my assets around this reference plane while making sure all of the assets' density match that plane. While using this new  methodology I found not only did kept my resolution uniformed; but also it made my workflow very efficient.
Reference

(Malcolm341, 2018, June 10). Retrieved July 7, 2018, from
https://www.youtube.com/watch?v=5e6zvJqVqlA&lc=z23cxpvj0l23izb2tacdp43bz0ooiiahgqwsyyijphlw03c010c.1530766399254604

0 Comments

New game idea - Office Game

7/4/2018

0 Comments

 

Hey all, welcome to my new blog; last year I decided to took a year break from 3D development in this time I have enrolled onto a 2 year Master of Arts course in Game Design and incidentally this blog will be supporting my research on gamification within the mathematics curriculum; with such I be posting my research on this blog. As I researched into this field I have game design idea to accompany this research; this Idea is basically you in a corporate office just woken up to find the building have be evacuated during to an emergency but you computer system locked you out of every room. The object of the game is to escape by completing mathematical problems located on the security panel by grabbing stationary or other objects in the rooms with the  number value & colour that solve the mathematical puzzle; name of game yet to be created.

Picture
To start this project I built the first room which is the players personal office that would be the start of the tutorial levels. I also modeled the automatic slide doors that would once the puzzle is solved.
After the break I had from 3D modeling I opened up a new Maya 2018 to found the whole UV editor has changed, this prove to be a good learning curve since I was old school manually UV Mapping to change to the more automation & interactive UV mapping.
Picture
0 Comments

    Author

    Write something about yourself. No need to be fancy, just an overview.

    Archives

    August 2018
    July 2018

    Categories

    All

    RSS Feed

Powered by Create your own unique website with customizable templates.
  • Home
  • About me
  • Still Life Project
  • Twitter
  • Linkedin
  • Archived Blog