Andrew Booth 3D
  • Home
  • About me
  • Still Life Project
  • Twitter
  • Linkedin
  • Archived Blog
Welcome to my website my name is Andrew Booth. I am a multi-disciplined 3D artist with strong skill sets. I use a combination of Traditional  and new modern Physically Based Rendering (PBR) workflows. I just completed studying Master of Arts (MA) in Game Design at University of Central Lancashire (UCLAN); this is a research based Master and my research is based around Gamification within Education.

I have self taught in many different software and since I'm a quick learner if there is any software I require that used then easily adopt it. I currently  can use the following  software:


  • Maya, Mud-box,
  • 3D Max,
  • Photoshop,
  • Zbrush
  • Substance Designer
  • Unreal Engine 4.


This creative journey started back in 2009 in college which I studied Btec National Diploma in Graphic Art and Design at Great Yarmouth College. This course introduced me into many different disciplines including Graphics, Photography, Fine Art, Print making Art History, and Fashion. When I graduated from this course with a triple grade Distinction, Distinction,  Merit.

After college I studied Games Art and Design at Norwich University of the Arts. This course was the Epiphany of my career of becoming a 3D Artist. I studied into into the pipeline of the Games Industry including the origins of video Games, 3process, Concept Art, Games Design and even Quality Assurance. While at University I had the opportunities for external projects including working with the newspaper company Archant in creating a video game for their website. I graduated from University with a lower class second (2:2) with one mark below the next grade.

Since I graduated I spent endless hours researching and self teaching more interesting 3D processes and techniques. This includes learning the new PBR workflows and Unreal Engine 4 . Also I have been approached by Great Yarmouth College to display my 3D Artwork at their college to inspire the next generation of students.

I enjoy all of the processes of 3D design including modeling, UV mapping, texturing, lighting and aging my model with senescence giving that sense of realism. I always use an efficient mindset while building his assets with such, implementing poly-count limits and how this could look like in the game, what my colleagues may need that i can with and even strong time management .
Andrew is a team player that thrives on collaborating with other artists to unite everyone's skills into Games.

Please Email me on a.booth3d@outlook.com for any my information or a copy of my CV

For more information please contact me on a.booth3d@outlook.com.
Alternatively fellow me on twitter: @AndrewBooth3D

Powered by Create your own unique website with customizable templates.
  • Home
  • About me
  • Still Life Project
  • Twitter
  • Linkedin
  • Archived Blog